Ubisoft 0 — 3-5 років досвіду EN Upper-Intermediate Київ
    10.11.21

    Про роботу

    Company Description

    Ubisoft’s 20,000 professionals, working across more than 40 locations around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their dedication and talent has brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity company that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.

    Job Description

    As a VFX Artist at Ubi MTL, you will deliver visually impressive moments that positively influence gameplay and enhance the player experience. Be it smoke, fire, an explosion, falling snow, or a waterfall, every one of your effects accents the immersive game world – and often has people wondering, “How did you do that?” 

    As a tech-savvy artist, you combine technology and creativity to make the magic happen. You can adapt to a variety of tools while relying on your core talent to create and integrate impactful, high quality, real-time visual effects.

    Qualifications

    Responsibilities:

    • Collaborate with the core team to understand the overall creative vision and establish visual effect priorities.
    • Create environment and cinematic effects using particle systems and textures you produce.
    • Partner with programmers to assess needs and develop tools. 
    • Work within technical constraints to craft attractive and functional effects.
    • Integrate your created VFX into the engine.
    • Develop effects based on play test results and comments from cross-functional team members (debug and optimize).
    • Adapt to feedback received from the community after live launch (in some cases), balancing expectations with limitations.

    Skills and Knowledge:

    • Experience in modelling, texturing, lighting, image processing, or related experience
    • Knowledge of 2D art tools (e.g. Photoshop), compositing software (e.g. After Effects or Nuke), 3D software (e.g. Maya or 3DS Max), and game editors (e.g. Unity or Unreal) * 
    • An understanding of basic vector math and art fundamentals (lighting, composition, proportion, colour theory, etc.)
    • Ability to accept feedback and adapt to it
    • A creative and collaborative spirit
    • Exceptional communication, interpersonal, and presentation skills
    • A keen eye for detail

    *Knowledge of procedural generation software (e.g. Houdini) & shader writing and optimization a huge plus*

    Additional information

    Ubisoft is committed to enriching players’ lives with original and memorable gaming experience. We create worlds where people can express themselves, explore and discover new possibilities.

    Are you looking to work with enthusiastic experts who are tackling game-changing challenges in entertainment and beyond? At Ubisoft, we offer an open environment where bright ideas are given a chance to shine and everyone is eager to share knowledge.

    Challenge accepted?  


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