• Remote
  • Gamedev
  • AdTech
  • Unity
  • Artist 2D / 3D
  • Technical Writer
07.12.22

Про роботу

Responsibilities:

  • Integrate art assets into a game
  • Responsible for adjusting art created by other artists for the developers.
  • Monitor and optimize game performance on mobile in collaboration with the Art and Engineering departments
  • Optimizing graphics for technical use.
  • Create/support custom shaders
  • Help in the development of the game with VFX creation, shaders development, rendering and lighting
  • Research, develop and improve content creation pipelines in collaboration with the respective departments
  • Review and evaluate current and emerging technologies and technical developments for potential use in our games
  • Rapid prototyping of new features

Requirements:

  • Expertise in content creation and tool development in DCC tools.
  • Proficiency in shader authoring
  • Experience in writing shaders for mobile Unity projects
  • Knowledge of the render pipeline and how best to achieve custom visuals
  • Knowledge of performance profiling with a focus on rendering and shading
  • Experience in creating 3D or character animation
  • Passionate about video games
  • Ability to demonstrate creativity and technical innovation within the constraints of a platform

Will be a plus:

  • Experience with optimising mobile games
  • Unity's universal render pipeline
  • Knowledge of effects and post processing
  • Comfortable writing C#
  • Experience with Substance Designer and Substance Painter
  • Experience with PhotoShop, Maya or 3DS Max etc. and a willingness to learn new tools.
  • Experience using Git
  • Highly skilled at communicating issues to varied audiences: managers, engineers, artist

We offer:

  • Friendly and highly professional teams
  • Flexible working hours
  • Regular performance reviews
  • Comfortable office
  • Days off
  • Paid sick-leaves
  • Fun corporate events


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