GSN Games 0 — 1-3 роки досвіду EN Upper-Intermediate Remote
  • Gamedev
  • Unity
  • After Effects
  • Photoshop
  • Maya
  • Unity 3D
19.03.24

Про роботу

GSN Games is looking for a Technical Artist to join our team in Ukraine!

About the GSN Alchemy Studio:

It’s an exciting time in our Alchemy Studio! We believe that play matters and that’s why we create genre-leading games that are fun, engaging, and rewarding. Joining GSN Games will give you a platform to work on incredible games while working alongside the best people in the business!

About You:

  • 3+ of job experience in Unity
  • Skilled in Photoshop. Advanced experience modifying content.
  • Knowledge and understanding of file compression and optimization for various mobile platforms iOS, Android (Amazon, WebGL)
  • Сompetent integration of materials given from Art Team (PSD, Spine, After Effects assets, etc,) into Unity
  • Detailed oriented
  • Good eye for art details
  • Experience creating animations, visual effects within Unity, close cooperation with animators and tech artists in this field.
  • Ехperience of creation and modify assets for various mobile platforms iOS, Android (Amazon, WebGL)
  • Understanding of shaders.
  • Ability to proactively identify technical constraints while conceptualizing, and executing solutions through new tools.
  • A mind for both artistic and technical workflows.
  • Strong ability to make and process decisions to produce the best quality product quickly and efficiently.
  • Providing detailed information on the status of game production, builds and specific deliverables.
  • Experience with 3D


What You’ll Do:

  • You will be a part of art team family
  • Work directly with the Art Director, Lead Programmers on projects making our world-class mobile product beautiful and inspirational.
  • Work closely with 2D artists and animators.
  • Make relevant adjustments to art materials received from Art Team
  • Lead the charge on problem technical issues that may arise from other programs when working within Unity.
  • Research oversees the implementation of rendering techniques such as particle systems, shaders. plugins, scripts within Unity.
  • Be creative! Openly suggest more and dynamic ways to do things, and back that up by trying.
  • We want to learn from you! Evangelize your point of view. Give and seek open feedback. Evolve. Be comfortable educating your peers on how you make technical artistry happen.


Main Programs:

Unity, Adobe Photoshop

Bonus Points!

Adobe After Effects, Spine, Adobe Illustrator, Autodesk Maya or any other 3D tool

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